Wedding Planner
You're a wedding planner for Madame de Livrogne.
Some guests are ennemies with each other and don't want to be seated at the same table.
Some guests want to have a friend at the same table too.
You have to alternate men and women.
The groom, the bride and their witnesses can't move.
Try to complete the seating plan and avoid the disaster.
Drag the guests on each other to swap places.
"X" to see who likes who and who hates who.
Good luck
Made for the Trijam #134 - We're heading for a disaster in 4h30
All assets are made during the jam (music, sound and visual)
Comments
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I saw this game and thought it looked well-designed. I had absolutely no idea this was your game until a few minutes in, Selkione! Well done, especially for three hours, damn... I can't even make this in three days. Could I get the music for it somehow? It's very puzzly and simple, something I want to learn from by putting it in my iTunes collection :)
Hi! This game took me 4h30.
I found the music on my computer. It's available for download. I also put you the score.
I think I remember that I was inspired by Professor Layton's music.
Thanks a lot :)
Really love this! I do wonder if it's possible to 'win,' as it is. I'll keep trying, but I always have two extremely unhappy people, haha.
Thank you ! Glad you loved it :)
It’s possible to make everybody’s happy but I know it’s a bit difficult.
Maybe one day I’ll add some features to help :)
So I came back to this game, as I am currently planning a wedding, and won right away! Really great, especially for a jam game, it really stuck in my mind.
Thank you again ☺️
It's always nice to receive this kind of message.
I love this kind of graph-theory-esqe game! Unfortunately for me, there are so many variables that it's hard for me to keep track of it all. :( I'd love to see a version of this with fewer people, or with a feature where you could attach markers or notes to people. Maybe when you hover over a person, you could see the number of people who like them or hate them, and how many people they like or hate.
That’s an excellent idea.
I don't play a lot of puzzle games and I realize that in terms of game design there were a lot of little things to do to improve the game experience.
Thanks for this precious feedback; I'll take note of it and consider this kind of interface for future puzzle games 👍